Walston — System & World Rundown

Walston is a cold, low-population frontier world deep in the Bowman Arm of District 268 (Spinward Marches), ~4 parsecs (two J-2 jumps via 567-908) from Flammarion.

https://travellermap.com/?p=-103.775%2149.096%218.05
https://wiki.travellerrpg.com/Walston_(world)?sector=Spinward%20Marches&hex=1232

At a Glance

UWPC544338-8
Trade codesLo (Low Population) — a poor, cold frontier backwater
StarAlbin’s Star (M2 V)
Gas giantsInsive & Greenish — skimmable for streamlined ships
RulerHereditary Dictator Masterton
Population~3,000, of which 70–90% are Vargr (second-class)
FeelCold, dim, semi-sunken settlements on one island; institutional anti-Vargr bias

UWP Breakdown

  • Starport C — routine; refined fuel available but expensive (Cr300–500/ton). At Walston Startown, north end of Settlement Island, separate from the capital.
  • Size 5Low Gravity (~0.6–0.7G); long-term visitors risk bone/muscle degradation without supplements.
  • Atmosphere 4Thin, Tainted. Filter masks required outdoors.
  • Hydrographics 4 — ~40% surface liquid; lakes and rivers exist (used for wilderness refuelling).
  • Population 3 — only ~3,000 inhabitants.
  • Government 3Self-Perpetuating Oligarchy; in practice a hereditary dictatorship.
  • Law Level 8 — high. Bladed weapons and stunners prohibited; sidearms tolerated, but heavier weapons or overt armour draw immediate security attention.
  • Tech Level 8Pre-Stellar: mature industrial base (fission power, underwater farming gear), but no jump-capable construction of its own.

Physical Geography & Environment

  • Cold, dry world at the outer edge of Albin’s Star’s habitable zone.
  • Thin, tainted air → filter masks outdoors.
  • Dwellings kept uncomfortably warm by human standards to offset plummeting night-time temperatures.
  • Mt. Salbarii — the highest peak on Settlement Island (1,500 m); long believed extinct, but recent tremors have the government worried about a possible eruption.

Society & Government

  • Hereditary dictatorship under Dictator Masterton, whose family has held power for centuries, claiming descent from the original Rule of Man colonists.
  • Vargr underclass (70–90%): treated as second-class citizens — “not unduly oppressed” by Imperial legal standards, but subject to racist restrictions and expected to defer to humans as social superiors.
  • The bias is often subtle and institutional: a local official may refuse to address a Vargr directly, answering their human companion instead.

Settlements & Architecture

  • Everyone lives on Settlement Island.
  • Central Lake (“Central”) — the capital, ~300 people, seat of government and site of the Dictator’s Palace; reached by rail from Startown.
  • Architecture: blocky buildings with rounded corners, semi-sunken into the ground to conserve heat.
  • Infrastructure: settlements linked by semi-sunken tunnels so residents avoid the cold and thin air.

Notable NPCs

Starport, Customs & Law Enforcement

  • Walston Startown sits on the north end of the island, away from the capital.
  • Customs: TL8+ weapon scanners at checkpoints. Sidearms pass under Law 8; shotguns / overt body armour draw immediate security attention.
  • Police: a TL8 “security formation” doubling as rescue force and the Dictator’s elite guard.

System Bodies & Refuelling

  • Primary star: Albin’s Star (M2 V).
  • Gas giants Insive & Greenish — skimmable, so a streamlined ship can wilderness-refuel for free rather than pay the starport’s pricey refined fuel (Cr300–500/ton). Local lakes/rivers are another option.

Jump Connections

DestinationJumpNotes
BowmanJ-1On the Spinward Main.
DatrillianJ-1On the Spinward Main.
567-908FlammarionJ-2 eachTwo J-2 jumps to Flammarion via 567-908 (~4 pc).