Flammarion — System & World Rundown

Flammarion is the Imperial gateway into the Bowman Arm of District 268 (Spinward Marches).

https://travellermap.com/?p=-103.775%2149.096%218.05
https://wiki.travellerrpg.com/Flammarion_(world)?sector=Spinward%20Marches&hex=0930

At a Glance

UWPA623514-B
Trade codesNi (Non-Industrial), Po (Poor)
StarF8 V (single)
Gas giantsNone — refuel only at the high/downport
RoleImperial military + Scout hub; X-boat route node toward the Five Sisters
FeelLarge, efficient, “boomtown” highport over a borderline-habitable world

UWP Breakdown

  • Starport A — excellent; shipyards build and repair all vessels including jump-capable starships. Refined fuel available.
  • Size 6 — ~9,600 km diameter, roughly 0.6G (Low Gravity); long-term residents risk bone/muscle degradation.
  • Atmosphere 2Very Thin, Tainted. Low pressure (needs a respirator) and a taint (needs a filter mask) to survive on the surface.
  • Hydrographics 3 — ~30% surface liquid water.
  • Population 5 — moderate; hundreds of thousands (100,000–999,999).
  • Government 1Company/Corporation. A managerial elite rules; most residents are employees or dependents of the ruling entities.
  • Law Level 4 — moderate. Light assault weapons and SMGs prohibited; sidearms and blades are legal in practice. Overt body armour or heavier weapons (e.g. shotguns) draw security attention.
  • Tech Level BTL 11 (Early Stellar): supports Jump-2 and first true AIs.

The World vs. the Highport

The planet itself is unappealing and borderline habitable — thin tainted air, low gravity, little water. Its economy exists almost entirely to support the Imperial military and Scout bases; nearly everything on-world is owned by an Imperial service or a megacorporation.

  • Highport: large, well-equipped, vibrant “boomtown” energy — a crossroads for travellers entering Charted Space. Most visitors never go planetside. Independent spacers grumble that it’s “soulless” despite the efficiency.
    • Venues: shops, bars, restaurants, squash courts, prize-fighting arenas.
  • Downport: exists, but the bad atmosphere and thin water mean commercial travellers rarely bother.

Government, Society & Security

  • On-world life is dominated by corporate and military interests, under heavy Imperial oversight (Flammarion is a strategic Imperial link).
  • Highport security is the Imperial starport authority.
  • On the world, the Public Order Commission (POC) handles law enforcement.
  • Weapons are checked at most doors; heavier weapons or overt body armour draw security attention.

IISS & Navy Presence

Flammarion is heavily militarized for the region:

  • Imperial Navy base — small, supporting patrol ships and destroyers.
  • IISS Way Station — significant Scout base serving the X-boat route to the Five Sisters; used for training, comms, survey, and likely covert surveillance toward the Sword Worlds.
  • Detached Duty Branch — hosts the Detached Duty office that allocates decommissioned scout/couriers to retired scouts.

System Bodies & Refuelling

  • Single F8 V star.
  • No gas giants — no wilderness skim here; ships buy refined fuel at the highport/downport. (Wilderness refuelling resumes at 567-908.)

Jump Connections (Bowman Arm gateway)

DestinationJumpNotes
567-908J-2Dry, thin-atmo waystop; refuel by water-cracking.
Walston~4 pc totalTwo-jump route for J-2 ships, via 567-908.
EnosJ-2Sword Worlds Confederation; petrochemical mining.
AsteltineReached via 567-908 and Bowman.