William Hudson
Character Summary
Species: Human | Age: 38 | Homeworld: — | Career: Marine (Ground Assault), Rank 4 — Sergeant
Characteristics
| Characteristic | Score | DM |
|---|---|---|
| Strength (STR) | 8 | +0 |
| Dexterity (DEX) | 6 | +0 |
| Endurance (END) | 11 | +1 |
| Intellect (INT) | 7 | +0 |
| Education (EDU) | 6 | +0 |
| Social Standing (SOC) | 6 | +0 |
Skills
| Skill | Level |
|---|---|
| Melee (Blade) | 2 |
| Tactics (Military) | 2 |
| Explosives | 1 |
| Gun Combat (Slugs) | 1 |
| Heavy Weapons (Man-Portable) | 1 |
| Leadership | 1 |
| Melee (Unarmed) | 1 |
| Navigation | 1 |
| Recon | 1 |
| Stealth | 1 |
| Survival | 1 |
| Vacc Suit | 1 |
| Animals | 0 |
| Athletics | 0 |
| Drive | 0 |
Armour
| Type | RAD | Protection | KG | Options |
|---|---|---|---|---|
| TL10 Vacc Suit | 60 | +8 | — | 6h life support |
Weapons
| Weapon | TL | Range | Damage | KG | Magazine | Traits |
|---|---|---|---|---|---|---|
| Gauss Rifle | 12 | Distant | 4D | — | — | AP 5, Auto 3, Scope |
Finances
| Pension | — |
| Debt | — |
| Cash on Hand | Cr 13,750 |
| Monthly Ship Payments | — |
| Living Cost | — |
Allies, Contacts, Enemies, Rivals
- Ally: Romantic partner (Term 2 Life Event)
Background
- Animals
- Athletics
- Drive
Careers
Per 04 - Career Rules: each term you make one skill-table roll for surviving the term, plus an extra skill-table roll if your advancement roll succeeds — the rank bonus is in addition to that extra roll, not in place of it.
Term 1 — Pre-Career: Marine Academy (Flunked)
Entered the Marines Military Academy (entry END 8+) but failed to graduate. Per the rules in 05 - Pre-Career Education, so long as the failure roll wasn’t a 2 or less, Ben still gets automatic entry into the Marine career — but no commission roll in his first Marine term.
- Pre-Career Event 9: You develop a healthy interest in a hobby or other area of study. Gain any skill of your choice, with the exception of Jack-of-all-Trades, at level 0. — took Melee 0.
Term 2 — Marine (Ground Assault) — 1st Marine Term
Survival END 7+, Advancement EDU 5+.
- Basic Training (first career): all six Marine Service Skills at level 0 — Athletics, Vacc Suit, Tactics, Heavy Weapons, Gun Combat, Stealth.
- Term skill roll: Melee (Blade) 1 (Personal Development row 6).
- Advanced to Rank 1 (Lance Corporal):
- Rank 1 bonus: Gun Combat (any) 1 → Gun Combat (Slugs) 1.
- Extra skill roll from advancement: Vacc Suit 1 (Service Skills row 2 — was 0 from basic training, raised to 1).
- Event 7 (Life Event): Roll on the Life Events table. — rolled a Romantic Relationship, gaining an Ally.
Term 3 — Marine (Ground Assault) — 2nd Marine Term
Survival END 7+, Advancement EDU 5+.
- Term skill roll: Melee (unarmed) 1 (Personal Development row 5).
- Advanced to Rank 2 (Corporal):
- Rank 2 bonus: (none).
- Extra skill roll from advancement: Tactics (Military) 1 (Ground Assault row 5).
- Event 3: Trapped behind enemy lines, you have to survive on your own. Gain one of Survival 1, Stealth 1, Deception 1 or Streetwise 1. — took Survival 1.
Term 4 — Marine (Ground Assault) — 3rd Marine Term
Survival END 7+, Advancement EDU 5+.
- Term skill roll: END +1 (Personal Development row 3).
- Advanced to Rank 3 (Lance Sergeant):
- Rank 3 bonus: Leadership 1.
- Extra skill roll from advancement: Heavy Weapons 1 (Ground Assault row 2 — was 0 from basic training, raised to 1).
- Event 11: Your commanding officer takes an interest in your career. Either gain Tactics 1 or DM+4 to your next advancement roll thanks to their aid. — chose the DM+4 to next advancement (banked for Term 5).
Term 5 — Marine (Ground Assault) — 4th Marine Term
Survival END 7+, Advancement EDU 5+ (with the DM+4 banked from Term 4 Event 11).
- Term skill roll: Tactics (Military) 2 (Ground Assault row 5 — raised from 1 in Term 3).
- Advanced to Rank 4 (Sergeant) using the banked DM+4:
- Rank 4 bonus: (none).
- Extra skill roll from advancement: Melee (Blade) 2 (Ground Assault row 4 “Melee (blade)” — raises Melee (Blade) from 1 to 2).
- Event 6: You are assigned to an assault on an enemy fortress. Roll Melee or Gun Combat 8+ and gain Tactics (military) or Leadership if you succeed. If you fail, you are injured and lose 1 point from any physical characteristic. — Failed the 8+ check; injured, −1 to STR or DEX (reflected in Characteristics above).
- Medical bills: restoration cost Cr5,000 (1 stat point at Cr5,000/point). Marine career Rank 4 means Medical Bills roll with DM+4 — 75% covered, leaving Cr1,250 in medical debt.
Benefits
Ben earns 6 Mustering-Out Benefit rolls (07 - Benefits): 4 for his four full Marine terms (Terms 2–5), plus 2 rank-bonus rolls for reaching Rank 3–4 (Sergeant). At Rank 4 there is no DM+1 to benefit rolls (that bonus is Rank 5–6 only), and with no Gambler skill there is no DM+1 on Cash. Two of the six were taken on the Cash column — within the lifetime cap of three. Rolled on the Marine Mustering Out Benefits table:
- Cr5,000 (Cash, roll 2 or 3) — cash payout.
- Cr10,000 (Cash, roll 4) — cash payout.
- END +1 (Benefit roll 6: “Armour or END +1” — chose the characteristic) — raises END 10 → 11.
- Armour (Benefit roll 1) — TL10 Vacc Suit, Protection +8 (Cr10,000; 6h life support, Rad 60; requires Vacc Suit 0 — Ben has Vacc Suit 1).
- INT +1 (Benefit roll 2) — raises INT 6 → 7.
- Weapon (Benefit roll 4) — Gauss Rifle (TL12, Cr1,500 — 4D, AP 5, Auto 3, Scope).
Total mustering-out cash: Cr15,000. Per the medical-debt rule, Ben’s outstanding Cr1,250 from the Term 5 injury is cleared from Benefits before play, leaving Cr13,750.
Skills
| Skill | Level | Source |
|---|---|---|
| Melee (Blade) | 2 | Pre-Career Event 9 (0) → Term 2 term skill (1) → Term 5 advancement extra (2) |
| Tactics (Military) | 2 | Basic Training (0) → Term 3 advancement extra (1) → Term 5 term skill (2) |
| Explosives | 1 | Connections Rule — Hudson/Dax rescue mission (Krieger healed Hudson and Dax after their failed offensive) |
| Gun Combat (Slugs) | 1 | Basic Training Gun Combat (0) → Term 2 rank bonus |
| Heavy Weapons (Man-Portable) | 1 | Basic Training (0) → Term 4 advancement extra |
| Leadership | 1 | Term 4 rank-3 bonus |
| Melee (Unarmed) | 1 | Term 3 term skill |
| Navigation | 1 | Connections Rule — Hudson/Dax rescue mission (rescued their eventual romantic partners) |
| Recon | 1 | Skills Package (custom allocation) |
| Stealth | 1 | Marine Basic Training 0 (Term 2) → Skills Package (custom allocation) |
| Survival | 1 | Term 3 Event 3 |
| Vacc Suit | 1 | Basic Training (0) → Term 2 advancement extra |
| Animals | 0 | Background |
| Athletics | 0 | Background; Marine Basic Training (Term 2) |
| Drive | 0 | Background |